Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Makers a Roma: gli "hacker"  che stampano Stradivari - LASTAMPA.it

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Makers a Roma: gli "hacker" che stampano Stradivari Artigiani del futuro, manipolano la materia e producono statue, case, hardware e altro ancora. Grazie a stampanti 3D

CLAUDIO LEONARDI
Si chiama “makers” il nuovo fenomeno figlio di Internet, ma dilagato fuori dalla realtà virtuale, nel mondo reale. Si possono definire artigiani tecnologici, progettisti fai da te, inventori di futuro. Sono il prodotto della filosofia open source (disponibilità di idee e di mezzi per chiunque, sempre) e di un bel po' di intraprendenza e creatività. Sfileranno oggi al World Wide Rome, l'evento organizzato presso l' Acquario Romano di piazza Manfredo Fanti nella Capitale, introdotto dal direttore di Wired Usa Chris Anderson (trasmesso in diretta streaming dalla Stampa) che del fenomeno è stato pioniere.
Si tratta di qualcosa di più di una moda, se già si parla di nuova rivoluzione industriale. C'è chi profetizza il tramonto di società come la General Motors, e l'alba di una imprenditorialità individuale. La chiave di volta di questa nuova era si chiama stampante 3D, macchina in grado di produrre qualunque oggetto così come in casa possiamo stampare qualunque documento.
Il salto di qualità di questa tecnologia, in uso da circa trent'anni nelle fabbriche, lo si fa risalire al 2009, grazie al trentottenne Bre Prettis. Il creativo di Brooklyn ne ha creata una propria, chiamata Maker-Bot, il cui costo era di mille dollari, 100 volte inferiore a quelle fino ad allora in commercio.
Il vaso di Pandora era stato scoperchiato, a partire dalla Maker-Bot è uscito ogni tipo di creazione: una società tedesca ha conquistato la copertina su The Economist stampando un violino, l'architetto italiano Enrico Dini trasforma la sabbia in oggetti di design, case o barriere coralline artificiali, il museo Smithsonian ha replicato la statua di Thomas Jefferson, che troneggia a Washington, a Monticello.
L'innovazione è “tutta” qui: si può progettare, ideare e infine produrre un oggetto a costi abbordabili anche per imprese a conduzione singola, magari rifugiate in qualche garage come successe ad aziende che si sarebbero poi chiamate Apple o Microsoft.
Il fenomeno nasce negli Stati uniti, ma in Italia, come si è detto, non ne mancano esempi. Come quello di Massimo Banzi, già inventore di Arduino, una forma di hardware open-source applicato a diversi campi produttivi. E le nuove “botteghe” tecnologiche spuntano sulla Penisola, da Vectorealism a Kent’s Strapper. A Torino dal 17 Febbraio c'è qualcosa di identico agli spazi FabLab americani, autentiche officine open source che mettono a disposizione gli strumenti dei nuovi artigiani: chi ha bisogno di frese, lasercut e stampanti 3D può fare visita al laboratorio in Via Egeo 16, ospite delle Officine Arduino.
Nel 2010 Chris Anderson scrisse un saggio dal titolo "Gli atomi sono i nuovi bits". Era una osservazione, non una ipotesi: presso il Mit di Boston era nato un "Center for bits and atoms", officina ai limiti della magia dove si poteva materializzare quasi qualunque prodotto, e sicuramente molti sogni. Anderson ha dimostrato anche di avere imparato subito la lezione, creando una fabbrica casalinga di droni che vende kit per aeromodellini con videocamera e fattura, secondo quanto scritto da Riccardo Luna su Repubblica, circa tre milioni dollari all'anno.
L'era della riproducibilità totale sembrerebbe avere così superato l'ultimo steccato: gli oggetti fisici. Comprensibili gli entusiasmi per una promessa di rivoluzione, ma il tramonto dell'artigianato vecchio stampo potrebbe presto rivelare aspetti malinconici e meno eccitanti. Ci si potrebbe chiedere cosa succederà quando tra i “makers” nascerà qualcuno che deciderà di riprodurre Smith and Wasson, vale a dire armi da fuoco. Ma non si può porre questa domanda ai giovani demiurghi degli atomi: le ricadute di una rivoluzione sono sempre preoccupazione delle generazioni precedenti. E compito di quelle future.
(L'immagine è tratta dal video di presentazione della storia di MakerBot su YouTube)


STEVE McQUEEN’S MEAN MACHINES | THE 1957 JAGUAR XK-SS “GREEN RAT” « The Selvedge Yard

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STEVE McQUEEN’S MEAN MACHINES | THE 1957 JAGUAR XK-SS “GREEN RAT”

March 6, 2011
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Jaguar’s epic 3.4 liter, DOHC inline-six powered D-Types were originally built for competitive racing– with a few also falling into the hands of privileged private owners. But by 1958, the D-Type had become obsolete– new racing mandates now called for smaller 3.0-liter engines, which would hurt the D-Type’s performance on the track. Ferrari had proven themselves to be the masters of small-displacement, high-performance racing, particularly with their iconic Testa Rossa that could handily eat the 3.0 liter D-type’s lunch. Jaguar found itself needing to unload 25 of the 3.4 liter D-Types.
Jaguar execs decided to convert the old D-Types to street legal sports cars and sell them to the public as limited-edition GTs. The Jaguar was subjected to a series of street-legal retrofits, including– a full-width windshield, and a bare-bones top and luggage rack added to the rear deck replaced the original racing dorsal fin. Removable fixed-pane side curtains were then mounted to the Jaguar’s doors. A vestigial exhaust system was devised by engineers– complete with a guard to prevent laymen from burning themselves on the Jag’s exposed, aggressive sidepipes. The roadster’s lighting was converted to meet street specs, two nicely-appointed seats were added, a passenger side door and sleek bumpers were tacked-on, and they were ready to roll.  Tragically, 9 of the 25 XK-SS D-Types were destroyed by a fire at the Jaguar factory in 1957, making the remaining 16 all the more special.
One of these iconic roadsters would find its way into the hands of Steve McQueen– who enjoyed an on-and-off love affair with this special Jaguar up until the very end.
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Raphael Charles :: Multiple

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Multiple Raphaël Charles

 

Memento lamp by Tonerico | Design Rulz

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Memento lamp by Tonerico | Design Rulz

Memento lamp is lamp with a minimalist design, created by Hiroshi Yoneya and Yumi Masuko from Tonerico. It is the winner of JID AWARD 2008 BIENNIAL, from interior product award section.
Memento slender design is available only in Japan. Interesting shape and light shadows
Memento lamp  by Tonerico   DesignRulz.com

Fiori di Latta -

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Elena Salmistraro Alla's - Elena Salmistraro Alla's

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Elena Salmistraro Alla's - Elena Salmistraro Alla's

Why service design is the next big thing in cultural innovation | Culture professionals network | Guardian Professional

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Exhibition - Power of Making - Victoria and Albert Museum

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Power of Making celebrates the role of making in our lives by presenting an eclectic selection of over 100 exquisitely crafted objects. Curated by Daniel Charny, the exhibition is a cabinet of curiosities showing works by both amateurs and leading makers from around the world, presenting a range of skills with imaginative and spectacular results.

SLEEPBOX HOSTEL Edition Single Double Triple Moscow London

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Russian architects Alexey Goryainov & Mikhail Krymov have designed and produced a booth for taking a quick nap in busy urban environments called SLEEPBOX,

Picture This: Vintage Televisions - Photo Gallery - LIFE

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via life.com

Weird, Wonderful Culinary Gadgets - Photo Gallery - LIFE

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Bau Haus: W.A.VE. IUAV 2011 -Lettera ai miei settanta studenti

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Prologo
Cari ragazzi,
era un sentimento di gratitudine che provavo, nelle mattine di un luglio torrido, trovandovi di buon'ora a lavorare ai vostri progetti disegnando, tagliando cartoni, modellando scampoli di bottiglie di plastica.
Mi chiedevo se la mia presenza fosse utile a soddisfare i vostri desideri, le vostre speranze e giuste ambizioni. Il workshop era dedicato all’architettura, concetto oggi profondamente in crisi, la cui visione tradizionale è forse ancora vitale solo nella mente degli speculatori finanziari. Come architetto credo che la sua natura sia più profonda, talvolta dimenticata o volutamente celata. 
Discorso difficile a  farsi, me ne rendo conto. 
Ci proverò comunque.

Epilogo
Ettore Sottsass diceva che il progetto, di architettura o design, esprime la consapevolezza della tragedia esistenziale. La prima volta che ho udito queste parole, che Ettore pronunciava spesso, avevo solo qualche anno in più di quelli avete voi.
Non ne capivo bene il senso, così lontano dal mio ottimistico orgoglio di futuro architetto e gli rimproveravo una vena d’amaro pessimismo.
Che non ritrovavo poi nelle sue opere, piene d’esplosiva e vitale sensualità. Poi, con il passare degli anni, ne ho forse compreso il messaggio.

CLICK An Immaterial lamp that make light from your computer screen

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Click on the lamp and move. Double click on and change the colour of light.
Best of Category - Click, an immaterial lamp
I.D. 2010 Annual Design Review
The Lamp That Wasn’t
Click takes minimalism to a whole new level by allowing you to turn your computer screen into a lamp. Just make a donation of your choosing, download the lamp, and watch an image of an incandescent bulb appear on your screen. You can choose your favorite light colors—up to 36 at a time—and the order they change from one to the next. “As a lamp, you’re not going to use it to light a space,” says Patrick Marinez, the designer behind this project. “It’s a subtle presence—more like a mood lamp.”

Future of the Book | IDEO

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Exploring the potential of book publishing in digital formats
The Future of the Book is a design exploration of digital reading that seeks to identify new opportunities for readers, publishers, and authors to discover, consume, and connect in different formats.
As more people consume pages in pixels, IDEO designers wondered why we continue to discover and consume the written word through the old analog, page-turning model. We asked: what happens when the reading experience catches up with new technologies?

MoMA | Talk to Me

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This is just one of 194 works. 326 designers. --> Show another, or dive in:

Talk to Me, an exhibit at MoMA
July 24–November 7, 2011
Whether openly and actively or in subtle, subliminal ways, things talk to us. Tangible and intangible, and at all scales—from the spoon to the city, the government, and the Web, and from buildings to communities, social networks, systems, and artificial worlds—things communicate. They do not all speak up: some use text, diagrams, visual interfaces, or even scent and temperature: others just keep us company in eloquent silence.
The purpose of design began to shift in the late 20th century from utility toward a more holistic combination of purpose and meaning. Thus far, 21st-century culture is centered on interaction: “I communicate, therefore I am” is the defining affirmation of contemporary existence, and objects and systems that were once charged only with formal elegance and functional soundness are now also expected to have personalities. Contemporary designers do not just provide function, form, and meaning, but also must draft the scripts that allow people and things to develop and improvise a dialogue.

The books business: Great digital expectations | The Economist

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Digitisation may have came late to book publishing, but it is transforming the business in short order

 The offline experience

TO SEE how profoundly the book business is changing, watch the shelves. Next month IKEA will introduce a new, deeper version of its ubiquitous “BILLY” bookcase. The flat-pack furniture giant is already promoting glass doors for its bookshelves. The firm reckons customers will increasingly use them for ornaments, tchotchkes and the odd coffee-table tome—anything, that is, except books that are actually read.

World Trade Center – Tribute in Light

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Nine Eleven
2001-2011

International Design Competition | Spark Awards - About

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Welcome to the Spark World of Design


And welcome to the world's first multi-level design competition—the SparkAwards. Designers from all levels and skill-sets are welcome, be they professional, novice or student.

We are always happy to see new friends and participants join us from around the world. The Spark website is the homebase, with outposts at LinkedIn, Youtube, Facebook and Twitter to add plenty of ways to communicate about design, creativity and sustainability. We hope you will actively participate, and help celebrate the Spirit of Design!

Lot's of projects are being cooked up for the coming months, and if you visit regularly, you'll be among the first to hear about them. Sign up >

HERE
.

If you haven't seen it, here's our latest SparkNewsNow newsletter:

>HERE

Please keep in touch. We NEED your suggestions to keep Spark hot!
All Best--
--Peter Kuchnicki
Spark Director

 

TRANS:MISSION

 

Normal 0 The Spark mission is to promote better living through better design. The Spark founders believe Design is an important, relevant tool to help build a better world. We feel that Design and designers act as catalysts, addressing problems and improving our lives and our Earth. Designers may be from anywhere, of any age, of any education. But they design!

Spark is a bold new competition—a unique crossroads of design, where the interests of all participants in the community are represented and their strengths brought to bear. Spark leaps beyond the mid-century view of design. In this new world, how do the best ideas and best designs gain recognition? SparkAwards will validate superlative designs from professionals. But we also need a filter for the best novice designers and innovators, too. The world is now participating in design—let's enable the best formgivers to rise to the top.

Spark is about Change—designed change. Change for the better: studied, researched, cognizant of criteria like sustainability, suitability, context, inventiveness, process, universality—and yes, beauty.

Ultimately, one must ask why this is important. Commerce is important, but it is a means to an end. We might call the real goal "betterment." Better lives, better health, better water, better air. Great design can help us get there. Do your part—make designs that make a difference. We'll help.

BACKSTORY: A SPARK IN THE DARK

The story of Spark starts with a competition created by events producer Peter Kuchnicki in February, 2001. As Peter tells it, the time for change was at hand. “In the ten years prior, we had produced over 60 conferences and events, mostly for the advertising and media businesses. A few competitions were in that mix, so we knew they were fun to be involved with. Conferences are difficult and commercial topics were becoming boring. We wanted to break out and support sustainable design, advanced transportation and universal design. We needed another platform.”

Peter continued “In 2000 we began a series of conferences for the multi-disciplinary design magazine, Metropolis, with famous Editor Susan Szenasy. These were excellent affairs and introduced us  to a delightful group of designers and architects. We were very impressed with this audience, but the Metropolis Conferences were coming to an end. Remembering our earlier work in the advertising community, we created a new awards competition as a side-event to the last two conferences. We called it Designing Worlds.”

Designing Worlds was a side-event that became the main event. Bobby Kennedy Jr. was the keynote speaker, the entrants were all students and the subject, sustainable design. As Peter related, “From the audience reaction, we knew this was the future. Now we had to turn it into an ongoing operation,”. “We took a little longer than planned – other events in 2001 took precedence. When we came back to the project, our friends in the related design disciplines were adamant about one thing—they were just not going to support another highly commercial, peer to peer design competition.” Brent Oppenheimer, Principal of O+Co in NYC, made it clear: “We have dozens of these things—we are obligated to enter them but they give me no pleasure. We’re looking for a higher angel—a way to promote societal advancement and innovation—not just ourselves.”

A unique fusion of talented professionals began to fashion the Spark initiative—top designers like Kit Hinrichs, then a senior Pentagram partner, Sam Lucente, former head of all design for Hewlett-Packard, pioneering digital film-maker Drew Takahashi and many others-- filmmakers,  advertising folk, architects, all types of designers, kids and a few moms and dads. Media partners helped too—like the hot US magazines Dwell and Automobile, China's Design 360, Australia's Curve and Korea's DesignNet Magazine and Monthly<Design>. A few enlightened corporations began to underwrite the project too—Autodesk was—and is an essential partner.

So, as Peter “made the rounds” and gathered  the new Spark Awards Advisory Council and Community Boards, the mission gradually evolved to become the initiative you see today. Their motto “One For All” reflects the “design for everyone” scope of the program. Simpler yet, the Spark “elevator speech” boils it down to four tenets: Spark supports Multi-disciplinary, Multi-cultural, Global and Aspirational Design--for all.

And don’t forget Fabulous!


 

©2011 Spark Design Awards™ All rights reserved

>Register for Spark Today!

>Questions? Ask Spark HERE

 

 

Ettore Sottsass - Enamels, Vitra Design Museum | Interiors | Wallpaper* Magazine

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Interiors

Ettore Sottsass - Enamels, Vitra Design Museum
Exhibition view of the Enamels series by Ettore Sottsass in the new Vitra Design Museum Gallery

August is always a bit of tranquil month compared to the event-filled design happenings of April or September, so if you haven't already taken advantage of the calm before the ensuing fashion and design weeks, there is still time to catch a glimpse of a relatively unknown body of works in enamel by Ettore Sottsass, stationed in the new Vitra Design Museum Gallery space in Weil am Rhein.

Nervous System – explorations in generative design and natural phenomena

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Hyphae Lamps – an infinite series of lighting designs




The Hyphae Lamp is a new series of algorithmically generated lighting designs by Nervous System. Each lamp is individually grown through a process based on leaf vein formation. No two lamps are alike. Each casts a unique pattern of branching shadows on the wall and ceiling, creating an ethereal and organic atmosphere. The lamps are 3D-printed to order in nylon and illuminated with eco-friendly LED lights. The first 10 lamps in the series are now available for purchase.

GROWTH PROCESS VIDEO


video not showing up? watch it on Vimeo.com here: Hyphae Lamps. Special thanks to Graham Woolley / scion eidolon for creating the music.

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